Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BtuN3-dyuNG-pCXEK-73TSG-oJpxA | 8/15/3 | 46.0 | 0.67 | 2026-07-05 17:11:52 · 33m 37s | |
| CSGO-otwGe-To9QZ-4vfzK-o396n-iNBYN | 14/8/7 | 72.3 | 1.40 | 2026-06-23 19:33:26 · 33m 5s | |
| CSGO-h6SS3-wJ6Pj-yQdVz-HyKWo-bt9CH | 15/22/5 | 55.2 | 0.73 | 2026-06-09 19:46:33 · 58m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.