Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TLPLs-4OOdV-VXsMd-x4pas-zNZML | 12/12/2 | 75.7 | 0.94 | 2026-07-02 14:27:21 · 25m 43s | |
| CSGO-GYXbn-hsJGK-N6oqL-F22AW-fGn6J | 9/17/11 | 71.8 | 0.79 | 2026-06-12 21:14:17 · 32m 37s | |
| CSGO-vyGNY-eMAQH-3Yewm-uYinw-YrJTK | 13/18/2 | 66.4 | 0.77 | 2026-06-12 19:44:53 · 33m 14s | |
| CSGO-XYodf-XMFLf-WS983-cmJiA-Q9jbN | 20/15/7 | 75.3 | 1.24 | 2026-06-11 18:12:28 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.