Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-noQqW-Ypt86-JxqZQ-dfHBc-BusnC | 11/14/5 | 59.9 | 0.93 | 2026-07-07 06:55:58 · 32m 3s | |
| CSGO-fVVqc-hWLkE-uCjmD-DDwa2-KeS8N | 16/15/7 | 81.5 | 1.22 | 2026-07-02 15:08:52 · 32m 37s | |
| CSGO-3fmJY-ZGLhv-BmEfc-MHHMn-qhjTL | 9/17/4 | 69.7 | 0.70 | 2026-06-30 20:19:38 · 27m 26s | |
| CSGO-Ofny3-WkONr-LCveU-KJiLD-BynUE | 14/14/2 | 74.9 | 1.09 | 2026-06-29 12:44:24 · 28m 27s | |
| CSGO-8pfcs-MvTqV-Pi2Xw-cBDX8-Hq5uC | 17/7/3 | 112.0 | 1.80 | 2026-06-11 10:31:23 · 19m 38s | |
| CSGO-zTKKY-3S6hf-RDLrC-ifBd3-seYfE | 16/12/2 | 92.4 | 1.36 | 2026-06-11 10:00:32 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.