76561197997331157
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-17.6%Peak single-match outcome anomaly 16.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hUXJS-k6w7i-xod82-iHz88-AL4VH | 9/16/7 | 76.2 | 0.79 | 2026-07-09 00:15:33 · 28m 35s | |
| CSGO-HOqTq-WWwPx-P3AVi-W4WNS-oR6FP | 15/12/9 | 114.8 | 1.41 | 2026-07-08 23:46:09 · 25m 51s | |
| CSGO-haOYi-r7y8r-muJo5-x3nRS-2vDuA | 15/16/5 | 72.0 | 0.98 | 2026-07-08 22:47:40 · 25m 25s | |
| CSGO-NdAuT-7fknB-aAcpf-oiDWJ-9cEZG | cs_italy |
17/19/3 | 71.4 | 0.89 | 2026-07-01 23:41:35 · 37m 0s |
| CSGO-vU269-oWYUq-ev5nR-qiw8F-zT2JE | 12/18/5 | 81.4 | 0.85 | 2026-07-01 23:16:13 · 23m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.