Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LeUqo-u4arB-qS7EA-8hcJG-kosSJ | 27/15/4 | 127.2 | 1.88 | 2026-06-29 14:32:09 · 34m 55s | |
| CSGO-cwOh4-66dUJ-x5E6T-URbBP-LwSOG | 16/19/4 | 93.0 | 1.11 | 2026-06-29 13:54:30 · 30m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.