Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3hem2-paoti-xWVzF-DpLqS-XSUnB | 13/8/4 | 73.4 | 1.27 | 2026-06-26 12:07:59 · 23m 57s | |
| CSGO-LkHRM-BhKXk-Y4P6U-XbHAr-bNmkP | 16/13/6 | 83.4 | 1.17 | 2026-06-26 08:16:19 · 35m 22s | |
| CSGO-usueq-hNTqY-hPKdJ-V5VfD-BAGyB | 11/13/3 | 54.8 | 0.86 | 2026-06-25 18:13:40 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.