Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w7aXr-83zCf-nQjx8-RXTVz-CCLwF | 15/14/5 | 64.8 | 1.08 | 2026-06-26 22:28:25 · 28m 57s | |
| CSGO-SdzRW-uECXD-3Doyw-qLnqo-rDN6H | 19/23/8 | 64.9 | 0.94 | 2026-06-17 20:22:57 · 55m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.