Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TFznF-8PBtu-tzvvN-nATyB-jJGrL | 20/7/8 | 120.3 | 1.85 | 2026-07-05 16:53:54 · 28m 58s | |
| CSGO-DSDrW-JzyUY-tv33w-ne3sZ-CZGOP | 22/14/13 | 111.5 | 1.61 | 2026-07-05 15:22:46 · 35m 35s | |
| CSGO-xrk8A-WJYoa-yodNn-Z3BsS-nwAAA | 18/9/8 | 118.2 | 1.72 | 2026-07-01 14:40:03 · 26m 39s | |
| CSGO-cfruq-3829k-dzZyc-WsMhd-GZAYN | 12/12/8 | 97.7 | 1.21 | 2026-06-27 19:09:21 · 35m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.