Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R3mdA-fnFWU-TJqwr-dL9Wp-LsXfE | 9/18/6 | 59.6 | 0.76 | 2026-07-06 16:54:58 · 32m 23s | |
| CSGO-Syhd9-ZUT2e-2VABX-afGB4-ZqDZG | 10/16/8 | 76.8 | 0.85 | 2026-07-05 10:05:11 · 30m 41s | |
| CSGO-ubwaZ-PudSA-nrjrD-828ki-p4XbD | 7/19/6 | 55.1 | 0.49 | 2026-07-02 09:00:38 · 33m 21s | |
| CSGO-4mW5n-LoUJe-tQ6TD-ZUcYS-TbCRE | 19/19/10 | 100.7 | 1.27 | 2026-06-14 11:40:25 · 40m 30s | |
| CSGO-yB7XR-mFZOh-YsXvo-UmNAF-zT2JE | 22/15/8 | 109.9 | 1.66 | 2026-06-14 10:56:33 · 31m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.