Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PKnXw-WyxeD-FWCVf-rLZY2-ZC9WB | 16/9/1 | 102.5 | 1.60 | 2026-07-06 18:06:29 · 14m 4s | |
| CSGO-TzAWD-7UuqY-fSv9m-EK6xL-Lbj9Q | 8/10/2 | 87.1 | 0.83 | 2026-07-06 17:52:24 · 11m 11s | |
| CSGO-Ac7kJ-y5Y25-tSqj6-KsOsK-m9hWA | 16/3/0 | 117.4 | 2.13 | 2026-07-06 17:41:01 · 9m 45s | |
| CSGO-XxxsC-LP9Ct-tJe67-NBbt3-DCRmH | 17/13/3 | 69.0 | 1.26 | 2026-06-20 19:45:31 · 35m 57s | |
| CSGO-mQGWx-nvsdX-j79bz-G3VnD-BynUE | 15/13/4 | 74.4 | 1.16 | 2026-06-11 19:31:26 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.