76561197997106186
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.5%Peak single-match outcome anomaly 36.3/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hWsMr-rd2iM-Z7hQt-Uv3kS-jHR7B | 13/18/6 | 54.5 | 0.81 | 2026-07-06 19:29:11 · 34m 16s | |
| CSGO-HMayM-m9zBS-2ovD4-GXuGi-xY2tJ | 22/17/8 | 101.1 | 1.46 | 2026-07-06 18:51:59 · 33m 52s | |
| CSGO-mxfoF-6OcEf-TH4pV-aPYwh-TPDhP | 17/16/4 | 69.8 | 1.11 | 2026-07-06 18:11:57 · 36m 42s | |
| CSGO-mNhwJ-V3Hco-nmYWJ-NNhYR-AaFSQ | 8/13/6 | 53.1 | 0.89 | 2026-07-05 21:21:24 · 32m 17s | |
| CSGO-CKEBe-raRtq-CSLoF-dJDcn-WNmkP | 10/12/3 | 67.1 | 0.98 | 2026-07-05 20:51:16 · 27m 26s | |
| CSGO-J8Pno-PXt76-pHrcf-mPGaD-sUNMB | 14/10/3 | 63.7 | 1.27 | 2026-07-05 20:14:53 · 25m 49s | |
| CSGO-nVYKX-MnX2B-z2Ftq-UHWsZ-2QPAK | 8/15/2 | 50.4 | 0.72 | 2026-07-05 19:31:41 · 33m 18s | |
| CSGO-sd8bB-ChtSY-Vowt6-XmY2w-krhGH | 19/18/2 | 79.1 | 1.17 | 2026-07-05 14:25:03 · 34m 37s | |
| CSGO-Qcovr-odD7k-uo6Sp-HmOz8-3LPYE | 17/15/4 | 70.8 | 1.13 | 2026-07-04 18:49:41 · 40m 41s | |
| CSGO-JOcVq-pryQ7-qJQE8-htJrw-vzYUN | 15/17/6 | 78.3 | 1.08 | 2026-07-04 18:02:40 · 42m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.