Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4up2j-xVqNj-nDqBb-mRaZD-rcpmJ | 11/11/5 | 67.0 | 0.96 | 2026-06-23 19:33:30 · 32m 41s | |
| CSGO-4W6Cr-566HJ-mFVaN-NnD9S-a6KbM | 21/14/4 | 107.7 | 1.53 | 2026-06-08 21:31:24 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.