Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zP79m-kQiyp-xrGjx-OwuJQ-e7PVP | 20/16/5 | 110.7 | 1.56 | 2026-06-29 19:34:19 · 31m 47s | |
| CSGO-SaJaa-34mvu-Fjott-PDALY-FHtdA | 8/17/6 | 73.7 | 0.72 | 2026-06-29 17:05:39 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.