Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pCrmM-RkB7O-e2X3H-AvwHx-OfX2Q | 17/17/2 | 84.2 | 1.06 | 2026-06-30 16:11:15 · 39m 31s | |
| CSGO-jCkCZ-K3EGM-pOPpz-uscm7-DeiGH | 15/11/1 | 75.0 | 1.17 | 2026-06-27 13:50:44 · 31m 25s | |
| CSGO-hHZPj-tirTE-NYLXw-vQtCM-w77GJ | 15/19/4 | 69.7 | 0.85 | 2026-06-27 11:48:50 · 45m 44s | |
| CSGO-aSU4a-Xc9Tz-4OGsk-yDfxp-3De4D | 2/13/2 | 30.5 | 0.06 | 2026-06-27 11:28:01 · 14m 13s | |
| CSGO-znJAb-MPVAs-6osQE-4XJJ2-vVkDA | 18/19/5 | 70.8 | 0.93 | 2026-06-27 10:44:32 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.