76561197997059777
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.3%Peak single-match outcome anomaly 14.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
10.9% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 15 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ePxiM-D3ejQ-sUHcs-NVNFO-hwAAA | 5/3/5 | 62.0 | 1.31 | 2026-07-03 20:49:00 · 12m 16s | |
| CSGO-GA2mF-OrZHT-japJ4-6MUan-m3taL | 13/18/7 | 67.2 | 0.95 | 2026-06-25 20:38:16 · 31m 32s | |
| CSGO-DoDYD-NSXic-bvPV7-WJCQA-yKKeB | 12/11/3 | 79.9 | 1.17 | 2026-06-25 20:07:18 · 28m 18s | |
| CSGO-GAscL-saASy-B76S3-onvw4-GVunC | 9/14/4 | 72.7 | 0.93 | 2026-06-25 19:40:40 · 23m 23s | |
| CSGO-WtkZM-9b3EK-zidkt-YOTB4-DVSVP | 20/14/3 | 78.9 | 1.33 | 2026-06-25 18:57:00 · 39m 16s | |
| CSGO-Vmi3i-b6KMa-RY5ft-9ozam-2h3RG | 10/13/4 | 67.4 | 0.85 | 2026-06-12 22:14:44 · 27m 32s | |
| CSGO-hTAwc-Osope-baNW5-fAHQt-JfX2Q | 16/13/7 | 92.6 | 1.37 | 2026-06-12 21:40:24 · 30m 3s | |
| CSGO-AZ3mF-PdrUs-SzexL-YKWZT-4kJ9P | 7/15/2 | 47.1 | 0.55 | 2026-06-12 20:56:51 · 36m 58s | |
| CSGO-kKyVB-bpUpY-3AYyU-ZdoWS-iaM2G | 13/13/6 | 65.5 | 0.96 | 2026-06-12 20:16:00 · 33m 4s | |
| CSGO-Kodzi-wje2o-BR6G2-yfNLA-yKKeB | 14/14/9 | 85.3 | 1.15 | 2026-06-12 19:39:16 · 32m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.