Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v9dQr-KeCWp-2GeOz-6PZ9i-siHeB | 11/21/9 | 55.5 | 0.75 | 2026-06-21 18:30:08 · 55m 12s | |
| CSGO-oqq92-A4h5k-8WJYA-q8fjR-tm7SA | 22/15/5 | 98.3 | 1.51 | 2026-06-16 21:02:04 · 40m 42s | |
| CSGO-fcF5E-7nnsa-ThJqw-kyqr6-DeiGH | 13/14/7 | 79.5 | 1.12 | 2026-06-13 21:57:58 · 32m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.