76561197997003755
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.9%Peak single-match outcome anomaly 19.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6SoGk-otXyi-7qQte-n82Hb-YZx9H | 16/8/5 | 98.2 | 1.66 | 2026-07-03 20:47:58 · 30m 23s | |
| CSGO-q2Bpq-bTeUG-8unxb-pw9H4-FVoxA | 10/12/5 | 61.0 | 0.94 | 2026-07-02 20:41:18 · 29m 10s | |
| CSGO-RYPDY-XVuce-XQVMR-jKDOE-cTKXL | 13/17/6 | 62.1 | 1.02 | 2026-07-01 18:53:43 · 36m 17s | |
| CSGO-snPDd-hMhi2-G3oZC-EMOZT-uQJLH | 11/15/3 | 56.3 | 0.81 | 2026-06-30 19:00:54 · 37m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.