76561197996983175
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-6.6%Peak single-match outcome anomaly 9.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
12.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JO8Er-Z2bqz-xrnBj-qnSbL-hTsdA | 14/14/4 | 74.2 | 1.07 | 2026-07-05 09:38:05 · 27m 33s | |
| CSGO-52vDu-oEv2Y-OXyLM-7Q5te-ciQZQ | 16/12/7 | 76.6 | 1.25 | 2026-07-05 08:55:12 · 38m 11s | |
| CSGO-tnVhq-KSLOe-Dsdpi-vVjn3-kAXHK | 13/10/6 | 78.4 | 1.24 | 2026-07-04 03:39:50 · 27m 43s | |
| CSGO-LGKun-UesDE-evhak-4T7OU-6QaJD | 7/16/2 | 43.0 | 0.38 | 2026-07-04 02:53:54 · 31m 15s | |
| CSGO-GqZFP-Pn6kr-JvAjo-FX4Bh-9YKsE | 7/15/4 | 56.0 | 0.58 | 2026-07-04 02:16:29 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.