Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ifi8U-LLNGT-sTDe7-2iPM8-AfxTC | 15/21/12 | 85.0 | 1.07 | 2026-07-03 19:10:41 · 43m 8s | |
| CSGO-YnkSy-bMmMc-Y5v2h-xQiKM-axw5G | 11/16/5 | 68.8 | 0.88 | 2026-07-02 17:23:01 · 30m 49s | |
| CSGO-y8MYw-Dj8sx-viGSF-9QAVy-5AnkP | 4/3/3 | 54.4 | 1.04 | 2026-07-02 17:04:10 · 16m 0s | |
| CSGO-KOmM8-qCMau-QN32J-yzdO9-Wdm2H | 13/18/9 | 73.1 | 0.89 | 2026-06-30 20:08:28 · 37m 0s | |
| CSGO-rk4rO-Rnxi4-XLDet-CmqXV-EmG4C | 15/9/5 | 66.8 | 1.35 | 2026-06-24 19:43:54 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.