Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NvPXE-uu2sp-35nEy-ypcSB-Ue2ED | 12/16/4 | 73.4 | 0.85 | 2026-06-28 16:36:25 · 31m 8s | |
| CSGO-o7f8Q-FwCf2-HcDrJ-bCjs3-hqiCG | 12/14/2 | 68.9 | 0.83 | 2026-06-24 19:02:10 · 30m 35s | |
| CSGO-pW6MT-fQNyh-8uyhH-dhpOM-ExFKO | 21/17/5 | 79.1 | 1.17 | 2026-06-22 18:44:27 · 54m 14s | |
| CSGO-EuU47-rwB4v-WWRSQ-e2hjk-d4FdH | 11/20/8 | 76.1 | 0.78 | 2026-06-22 17:58:42 · 35m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.