Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tEH2n-xGDMN-WoSeu-LDzXm-ntRBD | 22/24/4 | 68.6 | 0.99 | 2026-07-03 20:33:01 · 47m 33s | |
| CSGO-KhrbT-qTqPQ-Vs9Js-kt6QX-kkAUM | 13/18/3 | 65.1 | 0.67 | 2026-07-03 18:41:07 · 35m 32s | |
| CSGO-T6NKL-PtsEW-ccptp-N9oez-RMwzF | 14/16/3 | 83.5 | 0.96 | 2026-06-16 16:46:34 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.