Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2xMLt-J4zuy-mjDdH-sk9ku-osMHA | 12/17/2 | 68.2 | 0.85 | 2026-06-29 19:12:33 · 34m 23s | |
| CSGO-p8BUn-be8MJ-4NxvH-eMxM9-LpphH | 19/18/11 | 80.8 | 1.15 | 2026-06-26 17:24:12 · 48m 20s | |
| CSGO-vV2wY-pizTk-Txh5a-umRSi-kOijD | 8/13/1 | 63.1 | 0.66 | 2026-06-26 16:55:50 · 26m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.