76561197996718229
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-12%FACEIT level 3 or under but Premier 20,000+ - low FACEIT rank despite elite Premier rating
Our Own Match Data
-2.7%Peak single-match outcome anomaly 28.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5mhzZ-HfjcA-ubw55-cuoER-P8o3B | 12/14/6 | 85.5 | 1.06 | 2026-07-06 21:26:25 · 27m 9s | |
| CSGO-n7FYk-mHJ2S-p7EsA-dYaio-QiHvM | 12/13/7 | 109.7 | 1.37 | 2026-07-06 21:01:05 · 19m 38s | |
| CSGO-WxPHB-GqDt9-B5AoY-PfxHY-zQJLH | 6/8/6 | 57.6 | 0.83 | 2026-07-06 20:33:05 · 22m 45s | |
| CSGO-Bq9zu-wQcAq-2hcR5-V6y92-9L9PL | 4/13/4 | 50.3 | 0.50 | 2026-07-06 20:07:23 · 20m 27s | |
| CSGO-UXTsb-yJJVP-KnDdn-TYskW-bawDK | 18/7/4 | 104.8 | 1.80 | 2026-07-06 19:36:55 · 24m 52s | |
| CSGO-o4KmN-9CGRW-qeuoO-4L67Z-RFPEL | 3/10/1 | 45.6 | 0.23 | 2026-07-06 19:24:38 · 7m 30s | |
| CSGO-V8Qv5-hGbZD-axix7-cEfBo-L4zAC | 8/3/3 | 65.7 | 1.35 | 2026-07-06 19:10:04 · 11m 42s | |
| CSGO-Nq7AH-yNtN5-e3itk-BCurZ-YGwPB | 6/9/0 | 77.4 | 0.74 | 2026-07-06 18:58:31 · 9m 58s | |
| CSGO-SyzLX-fDBR7-3DjfQ-7Enrr-qrzED | 20/16/7 | 99.9 | 1.40 | 2026-07-05 19:56:18 · 33m 16s | |
| CSGO-5OqvB-f3Ldj-yp9be-wcEMm-Eis8O | 11/16/8 | 79.1 | 0.96 | 2026-07-05 19:10:23 · 39m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.