Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XQ7p8-8DyPk-4JVLW-AzmfU-JRRyL | 14/8/6 | 90.1 | 1.49 | 2026-07-02 01:06:17 · 25m 21s | |
| CSGO-UCCKA-2JEKs-vJvjf-Dni7x-U2e4D | 15/18/3 | 82.4 | 1.20 | 2026-06-30 13:48:28 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.