76561197996661907
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.6%Peak single-match outcome anomaly 18.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TFz6r-UhiD4-wjOOV-xe8EW-nuGvM | 17/16/7 | 94.5 | 1.29 | 2026-07-05 00:14:28 · 41m 33s | |
| CSGO-AyVa4-43OwU-2Wme4-ZD5Wk-hXWDJ | 10/13/6 | 67.1 | 0.81 | 2026-07-04 23:38:18 · 24m 24s | |
| CSGO-p3CJF-LOfvv-T4zJs-h3Gxx-FB6iL | 13/18/6 | 80.2 | 1.05 | 2026-07-03 23:30:58 · 34m 9s | |
| CSGO-Do9tp-UqewS-WK76o-HocoH-RJ8CH | 15/13/6 | 89.0 | 1.30 | 2026-06-30 18:06:10 · 27m 22s | |
| CSGO-vOb9D-4KTXa-Nk4HC-D3K4r-724BO | 9/13/5 | 77.9 | 0.91 | 2026-06-30 17:16:38 · 27m 41s | |
| CSGO-48rsb-NPYXE-6ey5t-OixuD-YJxsP | 10/20/8 | 65.5 | 0.74 | 2026-06-28 21:50:46 · 40m 59s | |
| CSGO-J5XRE-hyApN-zWrQh-e5BSi-SEKLH | 11/13/10 | 79.0 | 1.01 | 2026-06-28 21:17:06 · 30m 23s | |
| CSGO-EVoOh-3Lp5t-uRxYL-uYUfP-LmztJ | 12/20/7 | 61.8 | 0.76 | 2026-06-27 00:34:50 · 54m 52s | |
| CSGO-GZk5K-eu6s8-2Jepr-uvne5-wyTaK | 11/20/6 | 67.7 | 0.79 | 2026-06-26 23:52:08 · 35m 18s | |
| CSGO-4njWR-BXzmF-MBpH8-wW455-myBcO | 9/9/3 | 81.0 | 0.98 | 2026-06-26 23:33:54 · 13m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.