Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qtq7J-ZjLj5-y79Wd-QSzUO-xnCND | 19/8/7 | 106.2 | 1.76 | 2026-07-05 10:52:47 · 29m 43s | |
| CSGO-yLF2b-CR4yD-DxSkM-YzO4G-fxF4C | 22/15/7 | 101.1 | 1.55 | 2026-07-01 23:38:08 · 37m 9s | |
| CSGO-bY3Np-nMWBf-hPhRC-YXHHX-vkSSH | 17/18/8 | 96.1 | 1.23 | 2026-06-16 16:33:05 · 31m 4s | |
| CSGO-St96y-jyATt-j8h4q-mDj9E-pTiLJ | 22/11/6 | 128.5 | 2.07 | 2026-06-16 16:05:15 · 20m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.