Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Cokeh-Gsh6A-6jXY6-JvzzH-z8kHB | 33/14/10 | 158.8 | 2.10 | 2026-07-07 20:40:16 · 31m 3s | |
| CSGO-ePxiM-D3ejQ-sUHcs-NVNFO-hwAAA | 10/2/2 | 88.0 | 1.78 | 2026-07-03 20:49:00 · 12m 16s | |
| CSGO-CS9vP-k5Uch-TTEbq-jGuOU-AHtdA | 22/11/3 | 95.9 | 1.53 | 2026-06-20 21:45:28 · 38m 40s | |
| CSGO-TWwLD-AOGKF-mNFPe-HGUBa-b5EiJ | 17/16/6 | 96.1 | 1.23 | 2026-06-13 21:51:02 · 27m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.