Everything at a glance — full context in the Aim, Mechanics & Trust tabs
64
Aim
leetify
67
Positioning
leetify
54
Utility
leetify
Matches analysed
1 · 1.25 avg
our demo parsing
Core mechanics vs pro benchmark
WeakNormalSlightly SusSuspiciousHighly Sus
Overall K/D1.33 · Normal
HS %50.0% · Normal
Spray Control44.4 · Weak
Preaim3.5° · Suspicious
Counter-Strafing72.3% · Normal
Time to Damage580ms · Normal
CS2 Hours
4,073h
plausible
Account Age
18y
5 months
Steam Level
322
Bans
0
clean
Games
1,629
24,835h total
Friends
89
Country
DO
TeamDocks Rating
—
1 matches with us
my_location
Aim Analysis
WeakNormalSlightly SusSuspiciousHighly Sus
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
HS Accuracy15.4% · Weak
Accuracy (spotted)34.4% · Slightly Sus
Spray Accuracy42.0% · Normal
Counter-Strafing72.3% · Normal
Preaim10.6° · Weak
Time to Damage580ms · Normal
database
TeamDocks Match Data
1 matches · our own demo analysis
Performance
TD Rating
—
our skill index
Ø Rating
1.25
Ø K/D
1.33
Ø ADR
79
Ø KAST
83.3%
Ø HS
50%
Kill-level signals
Wallbang Kills
—
Smoke Kills
—
Ø Kill Distance
12.1m
Duel & utility signals
Ø Utility Dmg
29
HE + molotov, per match
Ø Equip Value
$3,090
post-buy, per round
Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
verified_user
Trust Breakdown
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Loading map data…
No positional data for this player yet.
sports_martial_arts
Mechanics
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
progress_activityLoading mechanics data...
progress_activityLoading insights...
group
Friends Network
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.