Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PTmY2-8Zi6X-vNher-rkpOn-uNZML | 30/22/8 | 109.1 | 1.50 | 2026-07-01 19:19:24 · 53m 33s | |
| CSGO-Eri5F-UQ4Kq-xAGtW-hVXvN-M8MkO | 20/23/4 | 84.9 | 1.02 | 2026-06-30 17:55:21 · 50m 4s | |
| CSGO-JmGsX-dEqmj-5xHcH-DcPJQ-LmztJ | 8/15/3 | 57.8 | 0.61 | 2026-06-30 17:30:28 · 19m 50s | |
| CSGO-QdPUS-XTbJx-J9uUF-fkTQ8-eLhnL | 15/16/6 | 98.1 | 1.22 | 2026-06-26 21:46:49 · 25m 15s | |
| CSGO-28qOO-3x8HZ-5iiYp-NxdkV-ym7SA | 12/17/5 | 72.9 | 0.93 | 2026-06-21 17:05:15 · 31m 48s | |
| CSGO-CTSTs-9Q88p-kimDm-FohL9-3yTaK | 16/13/6 | 80.3 | 1.16 | 2026-06-19 20:53:41 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.