76561197996485747
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-13.3%Peak single-match outcome anomaly 29.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5% of kills through walls across 7 analyzed matches (penalty scales above 4%)
3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CbLch-HxojO-pZ3ps-iRHqj-5XEyB | 14/5/3 | 78.8 | 1.74 | 2026-07-05 21:21:10 · 23m 11s | |
| CSGO-Jph63-hqiRi-yRQfM-PCYCi-SEKLH | 18/15/4 | 88.2 | 1.13 | 2026-07-01 18:31:52 · 34m 2s | |
| CSGO-bFWeV-Yi5YD-phHGt-DMzOa-Gv5VH | 15/14/5 | 84.0 | 1.22 | 2026-07-01 17:55:59 · 31m 46s | |
| CSGO-RnxVy-oH8E2-oeHML-JbaWz-mVt8O | 8/17/4 | 61.1 | 0.55 | 2026-07-01 17:12:15 · 31m 40s | |
| CSGO-hxkXt-ycVPo-eTeMq-D5o8S-4kJ9P | 17/12/1 | 87.4 | 1.30 | 2026-06-27 20:18:53 · 38m 57s | |
| CSGO-P3h48-8KVK5-Q98iR-RG8wu-y2DVF | 13/15/2 | 54.9 | 0.81 | 2026-06-27 19:24:36 · 33m 39s | |
| CSGO-DO4zP-6svsR-Rz7D9-CpEEd-WFPEL | 16/17/3 | 51.1 | 0.83 | 2026-06-12 17:38:45 · 40m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.