Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DcdXz-VxSJR-OpOMK-aexYY-jkiaB | 12/18/3 | 61.4 | 0.79 | 2026-07-09 21:31:02 · 34m 43s | |
| CSGO-z7yXF-z5cTA-rukDA-YXK36-DMhWA | 4/19/5 | 28.6 | 0.23 | 2026-07-09 20:46:35 · 37m 6s | |
| CSGO-9ECZK-J5fXe-2hmRB-9ibqb-otB3J | 12/19/2 | 54.6 | 0.74 | 2026-07-02 22:56:58 · 37m 50s | |
| CSGO-RoDP8-Kz3wj-qHrsj-nGAwP-hmheC | 12/15/8 | 73.9 | 1.07 | 2026-07-02 22:14:54 · 39m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.