Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ToeaG-ddbGE-NCFar-5pOQZ-UjenL | 17/13/7 | 91.0 | 1.25 | 2026-07-02 16:21:50 · 28m 34s | |
| CSGO-cXrb5-8qvHi-Vaxcr-XHpxX-Bkb3K | 24/16/4 | 97.5 | 1.46 | 2026-06-30 14:57:00 · 41m 54s | |
| CSGO-Jkp7h-PotCp-NvobE-5ZEWW-yueiK | 14/16/9 | 88.5 | 1.08 | 2026-06-29 16:38:20 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.