Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CT8vA-znhu7-GxvJe-3VBKP-xvkbN | 15/9/7 | 99.2 | 1.52 | 2026-07-04 14:31:22 · 26m 56s | |
| CSGO-PXunn-ivCNG-FJ5yq-LJTmR-r7oJN | 10/18/8 | 75.4 | 0.73 | 2026-06-24 17:26:55 · 37m 29s | |
| CSGO-mBv5v-2A9MB-FyJf9-Z3vdq-JttiB | 21/10/4 | 95.7 | 1.61 | 2026-06-21 13:45:49 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.