Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-us8Nz-JBjJk-ATod7-M2Ypd-m6yXD | 13/12/7 | 80.6 | 1.15 | 2026-07-02 19:44:07 · 30m 55s | |
| CSGO-yKJHF-6sCTc-ZipLb-VrfVv-KCBcO | 20/19/5 | 84.6 | 1.24 | 2026-06-27 21:03:19 · 37m 56s | |
| CSGO-KDnT6-s9L42-yvnNu-8y3fP-qHBxH | 25/16/3 | 108.3 | 1.51 | 2026-06-23 18:42:57 · 45m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.