Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4YiHm-jQs5q-imbim-LpP4B-Uc8zP | 12/11/3 | 73.3 | 1.05 | 2026-07-05 17:36:54 · 26m 9s | |
| CSGO-MYLrF-Adpt4-TOqWV-j2wsZ-huxwQ | 14/15/6 | 81.7 | 1.19 | 2026-07-04 20:19:55 · 26m 35s | |
| CSGO-S8kWv-xzYE6-SKzOB-BtqdG-FJiPK | 4/15/1 | 31.2 | 0.24 | 2026-07-04 19:47:00 · 30m 51s | |
| CSGO-FrUY8-GjxfF-fAy6f-v3exU-URqmJ | 15/17/5 | 74.5 | 0.97 | 2026-06-30 15:39:11 · 39m 21s | |
| CSGO-rctFy-rfvPi-YdxMz-n7oxn-uE26A | 21/22/2 | 75.9 | 0.96 | 2026-06-25 18:21:47 · 42m 5s | |
| CSGO-WwoHz-EiMww-Hpqpk-CqyxE-ZoZUN | 20/18/7 | 92.4 | 1.22 | 2026-06-14 20:24:57 · 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.