Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ySbsu-MyH5y-m9fwZ-a7hyE-OycBN | 12/19/2 | 46.3 | 0.59 | 2026-07-07 18:12:51 · 34m 39s | |
| CSGO-Z6S3Z-vePHs-r5jiD-jBciW-JGdRF | 17/15/7 | 92.6 | 1.36 | 2026-07-02 18:59:10 · 35m 23s | |
| CSGO-fz4oD-9WESo-kXtBs-njZOf-hOGSQ | 6/17/2 | 31.6 | 0.37 | 2026-07-02 18:19:34 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.