Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aREDX-RNrcf-E9txw-pAqHP-qaChP | 23/15/5 | 119.8 | 1.59 | 2026-07-06 18:25:58 · 31m 56s | |
| CSGO-5oSCB-pkARV-hqkTY-w3ecn-ZXfWA | 17/16/4 | 89.5 | 1.17 | 2026-06-30 18:34:24 · 42m 56s | |
| CSGO-Od2ZT-CjNS8-z4C6Y-2zBQC-RdNEL | 21/16/5 | 96.7 | 1.37 | 2026-06-27 00:06:25 · 35m 25s | |
| CSGO-SeRGV-OKtQR-t8EN9-GwvYr-NOH8D | 21/16/4 | 101.0 | 1.46 | 2026-06-16 19:13:27 · 36m 30s | |
| CSGO-9b3Ea-cS4NU-Ptm4D-tMKm3-sU7CH | 15/7/4 | 79.7 | 1.57 | 2026-06-13 00:46:54 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.