Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nMH9D-yDxpB-Sy44P-k4zBD-QdvLA | 9/13/4 | 53.4 | 0.85 | 2026-07-03 07:53:36 · 28m 56s | |
| CSGO-QHZ93-2q3Uc-tT9hF-RjP4E-pTiLJ | 10/8/2 | 54.8 | 1.06 | 2026-07-02 11:06:15 · 22m 27s | |
| CSGO-sO87B-nDbnc-JzMkz-L6TZ3-5exTC | 6/18/2 | 40.7 | 0.37 | 2026-06-29 19:07:52 · 30m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.