76561197996348983
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-21.3%Peak single-match outcome anomaly 18.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
7.1% of kills through walls across 7 analyzed matches (penalty scales above 4%)
11.2% of kills through smoke (penalty scales above 8%)
4.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F4mPf-e4oD7-PJuMV-aNm7N-X8kXM | 15/16/2 | 70.2 | 0.95 | 2026-07-03 05:14:10 · 34m 42s | |
| CSGO-bD3kC-buwAz-nAkWf-GNXJj-uipNO | 10/20/6 | 52.6 | 0.55 | 2026-06-21 19:34:15 · 39m 45s | |
| CSGO-Pebn2-rZMNU-ws5Mm-zKte7-meAtG | 24/18/3 | 103.7 | 1.51 | 2026-06-20 20:19:53 · 33m 58s | |
| CSGO-s4fvM-vdpui-dHOGb-sLPZb-cvmHB | 19/18/4 | 66.4 | 1.10 | 2026-06-20 19:36:21 · 37m 14s | |
| CSGO-cfHXs-kAVyr-4eZaX-BLL6S-MHcVG | 10/9/1 | 47.4 | 1.06 | 2026-06-20 19:10:25 · 23m 2s | |
| CSGO-hhs3X-RWx2L-6yPG3-CfjXS-awkMC | 17/18/7 | 81.2 | 1.08 | 2026-06-20 18:17:07 · 38m 30s | |
| CSGO-VEhQq-oU4vv-TOknq-majLv-BrApF | 3/15/0 | 22.0 | -0.02 | 2026-06-20 17:47:46 · 24m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.