Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VhE7R-aRhQM-OZkY4-SR8KA-nUNMB | 16/14/6 | 64.9 | 1.15 | 2026-07-05 19:43:38 · 36m 52s | |
| CSGO-8i8Pz-ZwNu4-AW2qk-5FZ6P-ybqhH | 20/6/3 | 98.4 | 1.82 | 2026-07-05 19:13:01 · 26m 52s | |
| CSGO-9267N-AVC6m-rkRor-SOdpQ-T7edJ | 17/14/6 | 83.8 | 1.18 | 2026-07-05 16:12:16 · 41m 30s | |
| CSGO-YvAjq-HNzNy-o48fk-aPL3H-9Sm6J | 15/13/4 | 91.3 | 1.35 | 2026-07-05 15:38:11 · 30m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.