Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4hXzX-KsAmv-PUkuM-JCTw7-aUPRO | 11/13/10 | 93.5 | 1.16 | 2026-07-03 21:07:51 · 28m 0s | |
| CSGO-3nb69-Z8ihJ-qSsEe-AEkCH-GynUE | 16/19/7 | 80.2 | 0.99 | 2026-06-28 15:57:53 · 36m 43s | |
| CSGO-ZTfZm-Ynbry-tms9j-Zq3hu-7MnQD | 3/14/5 | 53.8 | 0.19 | 2026-06-27 16:07:20 · 26m 21s | |
| CSGO-P2Z4D-w6z33-fNonf-78kVL-SwJ5O | 11/15/3 | 58.4 | 0.75 | 2026-06-26 23:27:42 · 33m 51s | |
| CSGO-krJtm-fZO3W-ioPRq-kYyQF-jcy6A | 12/21/5 | 64.9 | 0.79 | 2026-06-26 17:59:50 · 37m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.