Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7De77-VC7wf-LDqY4-OCkOr-oNBYN | 17/19/9 | 90.9 | 1.13 | 2026-07-10 09:01:19 · 35m 7s | |
| CSGO-VZTqx-s6V2w-Lnx4w-URzo9-Ad5FP | 14/16/6 | 89.9 | 1.11 | 2026-07-03 09:28:02 · 31m 41s | |
| CSGO-Cci5y-vCOBj-MAFrL-xeRXS-iHLHA | 15/9/5 | 89.4 | 1.48 | 2026-07-03 09:04:31 · 20m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.