Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rd5kD-97wOA-b4tKs-UHje8-9oQuK | 20/15/8 | 93.7 | 1.34 | 2026-07-03 13:31:52 · 32m 45s | |
| CSGO-ZyP3m-E2sYu-RROyT-JtRov-zhJaA | 16/13/10 | 93.6 | 1.45 | 2026-07-01 18:05:57 · 28m 22s | |
| CSGO-5rfyj-PhyJe-PZUmn-8bkR9-ZUxXD | 20/21/12 | 86.9 | 1.09 | 2026-06-13 14:40:10 · 52m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.