76561197996245280
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-17.6%Peak single-match outcome anomaly 40.5/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 3 of this player's matches analyzed so far, so this is provisional.
Avg K/D 1.8 across 3 of our matches (penalty scales above 1.4)
3.1% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4SkDK-tVOy7-XE9Xw-BzoR6-6KAMK | 17/15/8 | 67.9 | 1.23 | 2026-07-02 13:13:46 · 33m 37s | |
| CSGO-aw5r3-jJaEj-rtOm3-ANRsS-JnMwF | 20/11/7 | 89.7 | 1.58 | 2026-07-01 14:09:47 · 35m 52s | |
| CSGO-vpHix-HNSC6-FOJtQ-CyvQB-8dKTK | 21/19/4 | 91.5 | 1.26 | 2026-07-01 13:26:33 · 39m 27s | |
| CSGO-4zJyh-SJeLQ-7drzu-uaeqt-UfwoO | 30/11/6 | 135.6 | 2.10 | 2026-06-29 13:34:56 · 36m 51s | |
| CSGO-bnoBs-tzckb-V3PzB-ZQEf5-SVddJ | 17/11/5 | 89.0 | 1.35 | 2026-06-26 10:00:15 · 31m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.