76561197996237524
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-16.8%Peak single-match outcome anomaly 35.8/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
3.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vaUDi-itQ2N-OrerU-JHLr9-Syv9H | 19/18/6 | 90.6 | 1.21 | 2026-07-04 14:57:16 · 37m 17s | |
| CSGO-nF8be-ouTEE-s8PeH-TxYbi-AZQhG | 9/14/2 | 51.5 | 0.72 | 2026-07-04 14:30:13 · 22m 46s | |
| CSGO-7quVH-JM9bH-mEpbQ-C5Ojm-PDeKP | 12/14/4 | 85.4 | 1.05 | 2026-07-04 13:59:54 · 27m 27s | |
| CSGO-vOCoC-W6jeS-DQKM5-7TAs7-tKkXM | 19/12/10 | 134.2 | 1.72 | 2026-07-04 13:26:14 · 30m 32s | |
| CSGO-NBwQe-b3EMW-omSJU-ue8zW-462NF | 13/8/5 | 93.6 | 1.57 | 2026-07-04 12:54:27 · 25m 5s | |
| CSGO-M58Es-u4vSt-RONb5-zd2XD-jJGrL | 16/14/4 | 77.9 | 1.16 | 2026-07-04 08:51:18 · 32m 39s | |
| CSGO-DRonh-PBL6a-m3mWv-SFAcq-BOsKG | 14/14/8 | 64.0 | 1.01 | 2026-07-04 08:02:51 · 36m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.