76561197996205183
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.5%Peak single-match outcome anomaly 26.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 35 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CGUx3-VdiSQ-yQmYZ-uP7wB-YAPcF | 15/15/4 | 94.4 | 1.15 | 2026-07-04 20:00:53 · 25m 27s | |
| CSGO-VwbtS-fFo4y-UUwcP-vkLSq-4DmsF | 12/17/9 | 85.1 | 0.91 | 2026-07-03 20:51:49 · 40m 30s | |
| CSGO-GQFJz-iHJXv-Jn4V8-6maHr-TijDA | 7/12/6 | 78.9 | 0.83 | 2026-07-03 19:37:05 · 24m 45s | |
| CSGO-zxJat-GOZ5b-epJJ7-umCdM-dmFOP | 5/14/2 | 46.2 | 0.48 | 2026-07-03 19:07:20 · 27m 11s | |
| CSGO-4e6uj-vRL6s-cK4f4-zZLJS-umDJC | 9/17/7 | 62.8 | 0.76 | 2026-07-03 18:18:38 · 36m 55s | |
| CSGO-KVBb4-pWEhf-nLctQ-CAD88-xo8vO | 17/21/4 | 61.8 | 0.80 | 2026-07-02 15:36:44 · 52m 9s | |
| CSGO-97u9U-EJQQe-TEQrc-LXstK-Z9JjC | 9/12/4 | 64.9 | 0.86 | 2026-06-26 20:38:53 · 29m 35s | |
| CSGO-P8No7-pzrbS-qA9vN-Hao2B-bp8eD | 14/19/5 | 66.3 | 0.92 | 2026-06-26 19:55:21 · 35m 27s | |
| CSGO-mbrBy-6NsDE-DZvvn-oU85r-BOsKG | 9/19/3 | 41.6 | 0.49 | 2026-06-26 18:56:53 · 33m 56s | |
| CSGO-rMkRm-7Lzpp-rPdX2-dCM4v-krhGH | 24/13/4 | 112.1 | 1.65 | 2026-06-26 18:01:07 · 42m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.