Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tPkjr-YK2Gk-ymWyD-HB7HG-RTZfE | 15/19/8 | 77.7 | 1.07 | 2026-06-24 16:34:32 · 39m 35s | |
| CSGO-h5EPe-ajKcG-kzUVK-O6CzU-TGwPB | 11/6/2 | 94.6 | 1.75 | 2026-06-24 10:48:56 · 18m 41s | |
| CSGO-LqJn4-ErRjB-nuBGm-x6oHs-uhJaA | 13/15/2 | 70.9 | 0.94 | 2026-06-24 10:12:08 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.