76561197996134000
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-6.6%Peak single-match outcome anomaly 17.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
12.6% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N9p2f-pJrTB-xJoTu-jBbLs-BDQqJ | 6/15/4 | 49.9 | 0.41 | 2026-06-30 20:45:05 · 24m 47s | |
| CSGO-GdWC9-boEXi-Prr9K-pGKdm-tXvzF | 11/19/9 | 50.0 | 0.78 | 2026-06-30 19:57:50 · 43m 3s | |
| CSGO-MXiEa-fXKXj-X4NXL-WEoSG-pTiLJ | 15/15/5 | 68.1 | 1.03 | 2026-06-30 19:13:43 · 37m 47s | |
| CSGO-DbxPX-y5Mbc-Sye7M-JaOz2-VWJeB | 16/18/2 | 67.6 | 1.01 | 2026-06-28 20:35:59 · 39m 55s | |
| CSGO-8j4PW-vrsyC-Qw2Bn-UqFCW-jFXsO | 23/14/5 | 102.9 | 1.58 | 2026-06-28 19:59:48 · 28m 45s | |
| CSGO-nECKj-KeL6e-COG93-xTGci-djEuA | 11/18/5 | 77.7 | 0.83 | 2026-06-26 20:33:21 · 38m 56s | |
| CSGO-YEspr-oFvrW-FhrEN-ExfGV-rZ7nM | 22/21/9 | 86.2 | 1.16 | 2026-06-21 19:24:18 · 50m 45s | |
| CSGO-jjqf2-JxuPs-NjVfw-eVuPF-RTZfE | 8/17/11 | 60.4 | 0.74 | 2026-06-18 21:25:36 · 33m 57s | |
| CSGO-xtsSX-eBbDG-rs3VC-tf5PA-yKKeB | 15/22/8 | 57.5 | 0.87 | 2026-06-14 20:52:06 · 50m 36s | |
| CSGO-MG5m3-YJ6Ju-oakNL-3KR8B-NT2YP | 16/17/5 | 75.3 | 1.10 | 2026-06-14 20:03:50 · 43m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.