Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wd3Dc-zhHx9-uGTXv-SGqbA-feQ3A | 13/12/4 | 53.1 | 1.07 | 2026-06-27 18:27:47 · 32m 22s | |
| CSGO-suC8p-T85P4-wzHqd-BHP9o-TOfuB | 8/15/6 | 57.7 | 0.70 | 2026-06-27 14:50:00 · 33m 51s | |
| CSGO-tHbtR-Yz66t-bwmcS-eq5io-j4FdH | 13/9/6 | 90.8 | 1.37 | 2026-06-26 18:03:19 · 30m 29s | |
| CSGO-dUDq2-SpWF9-BYwHs-DRoV2-pBcBN | 22/18/6 | 96.1 | 1.27 | 2026-06-22 20:15:47 · 51m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.