76561197996076119
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-19%Peak single-match outcome anomaly 11.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
9.7% of kills through walls across 7 analyzed matches (penalty scales above 4%)
Low mean preaim 6.68° with a tight 5.36° spread across 57 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YnkSy-bMmMc-Y5v2h-xQiKM-axw5G | 8/13/4 | 60.1 | 0.72 | 2026-07-02 17:23:01 · 30m 49s | |
| CSGO-y8MYw-Dj8sx-viGSF-9QAVy-5AnkP | 9/5/0 | 74.3 | 1.44 | 2026-07-02 17:04:10 · 16m 0s | |
| CSGO-KOmM8-qCMau-QN32J-yzdO9-Wdm2H | 20/14/2 | 83.4 | 1.26 | 2026-06-30 20:08:28 · 37m 0s | |
| CSGO-ksmS2-mV2NU-2SSKi-7ya2f-aYK9P | 11/16/6 | 70.3 | 0.91 | 2026-06-29 20:48:59 · 33m 35s | |
| CSGO-MTECq-aUvUh-xwvyO-yoXBA-JoBhP | 16/13/8 | 80.6 | 1.31 | 2026-06-29 20:14:12 · 30m 41s | |
| CSGO-LhdQu-Ls4sv-f3aWF-7rAiF-UxqFF | 20/12/3 | 82.9 | 1.43 | 2026-06-28 19:39:06 · 41m 6s | |
| CSGO-A4wcF-rUGOE-PWLre-KakD4-VUPRO | 19/16/4 | 89.7 | 1.30 | 2026-06-28 00:20:58 · 38m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.